Hi,

is it possible to add an overloaded method to the reader and writer classes -of the wmpmdl7 SDK- to read/write from/to a memory buffer instead? This way it would be possible to construct a model/terrain correctly in memory with the SDK, so that the engine could read it from a named buffer without using the hard disc inbetween; this also enables the support for reading models/terrains from WRS ressources.

Best regards,
-Christian

Last edited by HeelX; 01/12/12 23:20.