I use the acknex.dll, but as the thread title indicates, I meant the
and yes, then I could use add_buffer to write with the SDK into the buffer and load from there. Or load from the resource into a buffer and read with the SDK from there. I construct, load and save at the moment terrains with the SDK and would love to do everything in-memory, e.g. to create for instance procedural terrains and save it to file at an undefined point in time later.
Since the runtime functions are very very limited (for all other use cases as well), I use at the moment the HD. Which actually works, but, as I said, in memory would be more useful, especially when you are in the need to load a model/terrain from a WRS resource.