I have been giving it some thought, but am still a little confused...
ang_for_axis(ANGLE* vAng, VECTOR*
vAxis, var
angle);
The way I understand this function (which is probably wrong) I think the values I would need are as follows?:
vAng=vector(desired_pan,0,0);
vAxsis=
Nangle=
aBeing "
N" a normal vector perpendicular to my vehicle position relative to the planet center?
And "
a" being the tilt if my vehicle faced the planet center +90?
