Hello,
I use the formula from
http://cubic.org/docs/hermite.htm for calculating a spline.
Now I want to move a model along the spline but with constant speed.
The user set the waypoints so i cant place them in the same distance.
This is the problem- if the waypoints have a higher distance between each waypoint, the model moves faster along the spline.
I have the circa length of the curve.
I go through the curve in 100 steps and save the length between each point on the curve.
The range of the curve is between 0.0 and 1.0 .
How can I calculate the right value between 0.0 and 1.0
in relation to the speed?
I tried some things:
var dist += 1 / curveLength * speed * time_step
spline(ent.x, dist);
spline(nextpoint.x,dist);
while(vec_dist(ent.x,nextpoint.x) > 0)
{
c_move(...); // speed * time_step
}
dist += 0.1
and some other ways.
But they dont work.
The speed is not constant and/or the entity dont move
not exactly along the spline.
Google shows me some article about this topic
but there are no real examples, only complicate formulas
that i dont understand.
I hope somebody have a tip for me.
Good evening