Got it working also with non-spheric surface normals. Wasn't hard at all, I just had to change Temp_Vec for hit.nx

Anyway, I just thought you guys might want to see it working after helping me out:
http://www.youtube.com/watch?v=DJJD1jZ2Ob0

Two new objectives (but they will have to wait till monday):

1-Making it walk to places (no pathfinding or anything complicated, just simple "look towards objective - move forward"), either to another object on the planet surface or to a mouse click on the surface...
2-Fixing those random crashes that the shader produces (I'm pretty sure its the shader, not assigning the material stops the random crashes)


"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1