THIS link is fixed... damned typos!

Yeah, the bugs I fixed WERE very minor ones.

Is it REALLY worth replacing c_move with non-engine calculations?
Is cpu-usage THAT critical? I cant see custom-coding that has no collisions
actually ending up much faster.

Take a look at my code, (now that you can), as I have already done some optimising...


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
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