PANEL* pnl_minimap =
{
window(...);
...
}

ENTITY* ent_minimap =
{
type = "circle.mdl";
...
}

...
pnl_minimap.target_map = bmap_for_entity(ent_minimap,0);

Now you just have to set the window variables in relation to the player's position.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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