*hahaha*The time of
"An excellent tool to quickly proto...Dobb's Journal) meight be gone since lite-c!
The new slogan of this toolset seems to be
"An old-fashioned (still DX9, only windows plattform*1) toolset for C/C++ programmer - with a lot of limitations, bugs and a sketchy documentation"@JCL: you have to understand GS
is a toolset
for beginners.
Just a few projects (over years) with nice graphics and easy programming become professional with GS.
The major number of projects get stuck or are just VERY simple games (like mine). I never would choose GS for a big project (there are much better/all-embracing engines available on the market).
There are too many problems/restrictions with GS for a RAD-toolkit you advertise it.
Even it's not a bug (var<22.6) and a trained c programmer can see this instantly, your main audience/customers are
BEGINNERS (and thay don't need to be deride by the producer of this "engine" - not just in this thread).
I know you love your
little old-fashioned engine project and you definitly think everyone else (except your //apple-polisher// *put your name here*)) having troubles with it - is an idiot.
But i'm shure you are on the wrong way with your behaviour and you're too blind to deliberate your own unfair practices...
so ban me for the affronts i made or just for you pleasure - apathetically for me.
*1) why should i use open-gl or a wrapper with GS (and get even more problems)?mercuryus out
PS: for a better understanding, read this thread from my first post (and consider: i found a problem and extra wrote an example script to ask the producer (Forum bugs))