3 registered members (Ayumi, Akow, AndrewAMD),
1,505
guests, and 9
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: Newton skripting
[Re: ShooterMaker]
#39165
01/13/05 03:12
01/13/05 03:12
|
Joined: Aug 2004
Posts: 593 Germany
Efrint
OP
Developer
|
OP
Developer
Joined: Aug 2004
Posts: 593
Germany
|
He, das ist gar keine so blöde Idee...werd ich machen...
aber kann mir vielleicht sonst noch jemand helfen, in diesem forum?
Ich hab nämlich gar keine peil, wieso nur das prefab skript geht. Wie funktioniert das? Ist das mit einem pointer auf die entity XYZ geregelt, oder wie?
Danke schonmal für die Antwort!
Efrint
Eine Antwort wäre mir 24 Sterne wert!(soviele gibts aber nich)
Last edited by Efrint; 01/13/05 03:14.
|
|
|
Re: Newton skripting
[Re: ShooterMaker]
#39167
01/13/05 03:34
01/13/05 03:34
|
Joined: Mar 2003
Posts: 5,377 USofA
fastlane69
Senior Expert
|
Senior Expert
Joined: Mar 2003
Posts: 5,377
USofA
|
Take Shooter's advice: the answers to newton related problems are to be found on the Newton forum, not the 3DGS Physics Forum. These forums are strictly for postings related to the 3DGS Physics Engine and not any other physics engine. Good Luck with your project! Hope the Newton Forums help you out...if not you can always use the 3DGS Physics Engine and come back here for help!
|
|
|
Re: Newton skripting
[Re: Josh_Arldt]
#39171
01/22/05 11:00
01/22/05 11:00
|
Joined: Jan 2002
Posts: 1,276 trapped in a paper bag
Drew
Serious User
|
Serious User
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
|
I doubt you will find any new help in the newton forums... the A6 version has been discontinued for now (ventilator, please tell me Im wrong), so where else are people going to exchange answers to questions, concerning A6?
As long as the topic says "newton" in it, whats the harm?!
Last edited by Drew; 01/22/05 12:21.
|
|
|
|