Thanks for the info and tips! I'll start to work on the next part (at least for a couple hours I have free today).

Originally Posted By: Carlos3DGS
Making it walk to places (no fancy pathfinding or anything complicated, just simple "look towards objective - move forward"), either to another object on the planet surface or to a mouse click on the surface...


Originally Posted By: JibbSmart
Shouldn't be too hard. If the object is aligned according to its spherical co-ordinates rather than the normal beneath it, you can just translate the destination into a position relative to the object's orientation (vec_rotateback) and rotate the object's pan (relative to its z axis) towards that point. Since you use actual surface normals, we can set up a temporary angle that uses the spherical co-ordinates instead.


I'm kinda confused, so I will try to start planning it all out and see if along the way it all starts to make more sense to me.


"The more you know, the more you realize how little you know..."

I <3 HORUS
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=401929&page=1