Did you try to add a static light somewhere so it touches a level block?
Btw. you don't really want to use vertex lighting, do you? It always looks pretty bad, no matter how small the tesselation is. Better use simple point lights instead (shader).
Btw. why are there Superku tracks in your game folder? EDIT: Ah ok, they are the tracks from my composer thread. I've thought they were early drafts by exile.

Btw. 2: As I suppose your game will be a fast paced shooter with a lot of bullets, I suggest you don't use models for your bullets (because of the time for ent_create, c_move and even rendering). Instead... I've made it a contribution, see here:
http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=391795&#Post391795