No, but I will do in a few minutes... and WHY should I? ( I want to understand)
"Vertex lighting" ... I know not of which you speak dude!
I just have light-emitting entities (SPOTLIGHT flag = off).
No WED lightsources, no shaders(ATM), no sunlight...
Compiling level with 'default' settings.
I would 'expect' that to work... but NO. Strange unlit areas are created, most noticably the back wall.
If I make all the blocks of that wall a 'single mesh' in WED, the entire wall goes black...
I just dont get it...
BTW:: Hehe, glad SOMEONE noticed the music... you get credits when I do the credits page...
BTW2:: I just saw that heading for the non-entity bullets a few minutes ago.
I havent read it yet though. But I will be.