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"Vertex lighting" ... I know not of which you speak dude!

If you don't use special shaders for dynamic lighting, you always have vertex lighting. See f.i. the remark under entity.lightrange in the manual:
"Without shaders, the light reflections are interpolated between vertices. The distance between vertices on level surfaces depends on the tesselation (adjustable in the Map Compiler); the default value is 200 pixels."

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BTW:: Hehe, glad SOMEONE noticed the music... you get credits when I do the credits page...

Hm, what gives you the right to simply use the music, have you asked the componists?

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SuperKu:: Looked at your no-entity thread. No good for THIS project,
but it has started my creative juices flowing.. Stay tuned.

Why wouldn't it help you here? It's perfect for your game, your wasting resources with entity bullets.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends