Yes, I am using vertex-light (I now see). And cranking the tessalation
right down DID improve things alot, but not enough...
Im thinking its the 8-light limit COMBINED with such large blocks.
Im going to have look with the light-count shader later...
ATM Im looking at chopping the large walls into smaller blocks.
Hm, what gives you the right to simply use the music, have you asked the componists?
Oops! Yes they ARE Exiles work. Because I found them in your thread,
I got confused who the author was for a moment...
I am just using them as placeholders ATM cause I liked his work...
Once Ive developed this project a bit further, I will ask his permission to
us them, or as-yet-unrevealed pieces of his work, AS LONG AS NO-ONE ELSE IS!
Im not into stealing others work. EVER!
The same applies to my 'player' model. It is from the 'users resources' forum.
It is currently just a placeholder, but I think I'll ask the owners permission
to keep it. Im getting quite used to him... Its a good boned-model, by painkiller.
He offered it up for public use, but I feel better asking if I can get him.
The no-entity traces wouldnt help me because I 'intend' to need USE_POLYGON
collisions, not just ray-traces.
But that MAY change... Hard to say this early.