Yes, I am using vertex-light (I now see). And cranking the tessalation
right down DID improve things alot, but not enough...

Im thinking its the 8-light limit COMBINED with such large blocks.
Im going to have look with the light-count shader later...
ATM Im looking at chopping the large walls into smaller blocks.


Originally Posted By: SuperKu
Hm, what gives you the right to simply use the music, have you asked the componists?
Oops! Yes they ARE Exiles work. Because I found them in your thread,
I got confused who the author was for a moment...
I am just using them as placeholders ATM cause I liked his work...
Once Ive developed this project a bit further, I will ask his permission to
us them, or as-yet-unrevealed pieces of his work, AS LONG AS NO-ONE ELSE IS!
Im not into stealing others work. EVER!

The same applies to my 'player' model. It is from the 'users resources' forum.
It is currently just a placeholder, but I think I'll ask the owners permission
to keep it. Im getting quite used to him... Its a good boned-model, by painkiller.
He offered it up for public use, but I feel better asking if I can get him.


The no-entity traces wouldnt help me because I 'intend' to need USE_POLYGON
collisions, not just ray-traces.
But that MAY change... Hard to say this early.


"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial