var cash = 0;
function add_money();
function buy_me();
STRING* snipergun_mdl = "snipergun.mdl";
STRING* gotcash_snd = "gotcash.wav";
STRING* spentcash_snd = "spntcash.wav";
BMAP* cash_map = "cashpan.bmp";
/////////////////////////////////////////////
// collects cash from items etc.
FONT* arial_font = "Arial#20b";
PANEL* cash_pan =
{
bmap = cash_map;
digits (40, 22, 4, Arial#20b, 1, cash);
flags = transparent, overlay, refresh, d3d;;
}
action get_cash()
{
set (my, ENABLE_IMPACT);
my.event = add_money;
}
function add_money()
{
wait (1);
if (my.skill1 == 0) {my.skill1 = 20;} // default = 20 bucks
if (cash == 0) {cash_pan, visible = on;}
cash += my.skill1;
snd_play (gotcash_snd, 70, 0);
ent_remove (me);
}
/////////////////////////////////////////////////
action buy_items()
{
set (my, ENABLE_CLICK);
my.event = buy_me;
}
function buy_me()
{
wait (1);
if (event_type != EVENT_CLICK || cash < my.skill1) {return;}
cash -= my.skill1;
snd_play (spentcash_snd, 70, 0);
ent_remove (me);
}