You're welcome!
Indeed, the script does not contain camera placement. Add the following lines of code:

At the beginning of your player action, at least before the while loop:
camera.genius = me; // makes the object invisible if the camera is inside its hull

In the loop after your c_move:

vec_set(camera.x,vector(my.x,my.y,my.z+my.max_z*0.9)); // my.max_z*0.9 should be somewhere where his eyes are. you may have to change the factor or even add some quants, f.i. +16
vec_set(camera.pan,my.pan);


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