void align_sprite_to_screen(ENTITY* sprite) { VECTOR v; v.x = v.y = 0; v.z = 512; rel_for_screen(&v,camera); BMAP* bmp = ent_getskin(sprite,0); sprite->scale_x = 2 * v.y / bmap_width(bmp); sprite->scale_y = 2 * v.z / bmap_height(bmp); sprite->x = v.x - 1; }
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