Hello everyone,

I am looking for reasons the game can crash while playing your compiled project.

The not compiled version is fully playable without any errors when started with the SED/WED editors.

I already found two errors:
- a PNG bitmap wasnt set correctly ; I resaved it
- a wait() instruction was missing that ensured loading a string that was needed to ent_create() an entity

But what else could cause an appcrash? There are no error codes or sth else. I am testing on Windows 7 os and use the latest 3DGS A8 version. It only terminates.

Thanks for any hints that can help solving the problem.

Best regards,
dice