Originally Posted By: jcl
What you set up in MED with the Group function are mesh subsets. The mesh subset a triangle belongs to is read with the mdl7.TriangleSkin() function in the MDL7 SDK.
Thanks for the explanation. Though, there is no TriangleSkin function in the whole SDK. At least not in mine which I got from the download page. ... I just use the instructions (and their order) from the LoadMDL7-example as template to start from. I also came up with the term "groups", because that is what the member functions indicated by their names, and, which are in fact used to read triangles and vertices and skinpoints - this might be an excuse for my nitpicking, because it leads to the assumptions I made all the way wink

[EDIT] Like...

virtual bool Head(long & bones_num, long & groups_num,long & mdllump_size, long & entlump_size, long & medlump_size);

virtual bool Group(unsigned char & typ, long & groupdata_size, char * name = NULL);
virtual bool Group(long& skins, long & stpts,long & tris, long & verts, long & frames);

wink

Last edited by HeelX; 02/03/12 11:42.