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Re: How can we use ".fxo" effects in 3DGS
[Re: gamers]
#393618
02/05/12 16:12
02/05/12 16:12
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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8.03 For externally compiling effects, use the -fxo command line option. P If a compiled effect file (*.fxo) exists and is newer than the given effect script (*.fx) from the material definition, the compiled effect will be loaded. This speeds up material loading. It also makes it unnecessary to include the shader compiler (d3dcompiler_42.dll) in the published version when only compiled effects are used. http://www.conitec.net/beta/Shader-effect.htmThe .fxo file format has absolutely nothing to do with the quality of an effect. It's just a different form of presentation - namely compiled code instead of human readable code.
Always learn from history, to be sure you make the same mistakes again...
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Re: How can we use ".fxo" effects in 3DGS
[Re: gamers]
#393645
02/05/12 20:26
02/05/12 20:26
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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Where did you get these .fxo files?
Always learn from history, to be sure you make the same mistakes again...
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