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Re: Normal Mapping - need help [Re: Red Ocktober] #39380
01/20/05 02:04
01/20/05 02:04
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
L
Locutus_of_Borg Offline OP
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Locutus_of_Borg  Offline OP
Member
L

Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
mhhhhh... well in my level, there is everything very strange, look at the screen:


Last edited by Locutus_of_Borg; 01/20/05 02:10.
Re: Normal Mapping - need help [Re: Locutus_of_Borg] #39381
01/20/05 02:20
01/20/05 02:20
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
L
Locutus_of_Borg Offline OP
Member
Locutus_of_Borg  Offline OP
Member
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Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
ok, I finaly got it working!
Now what do you think about this:


Last edited by Locutus_of_Borg; 01/20/05 06:49.
Re: Normal Mapping - need help [Re: Locutus_of_Borg] #39382
01/21/05 00:22
01/21/05 00:22
Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
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Locutus_of_Borg Offline OP
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Locutus_of_Borg  Offline OP
Member
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Joined: Nov 2004
Posts: 181
Germany, Saarland, Nohfelden
Can anybody tell me a trick that the wood-wall-texture does not look so "wet/slippy" because for that kind of house, this is not really good! (look at screenshot above)
And how do I get the hole scene darker? It's night in the game!

EDIT: Oh and I almost forgot, is there a way to get static shadows and to get a higher FPS?

Last edited by Locutus_of_Borg; 01/21/05 03:21.
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