Nope.
I dont understand your problem, but I try and help anyway...
Try explaining again, in a different way, what you want.
If you mean that you just want to pass the vertex-number to the effect,
try this...
function p_flammen_in(PARTICLE *p)
{ ... NO CHANGES ... }
function p_condition_burning(PARTICLE* p)
{
vec_for_vertex(p.skill_x, you, p.x); //get THE vertex position
vec_set(p.x, p.skill_x); //put particle there
...
ALL ELSE UNCHANGED
...
}
// in a while-loop to circle through the vertices
effect(p_condition_burning, 15, vector(integer(random(gesamt_vertices)),0,0), NULL);
Is this what you mean?
function p_flammen_in(PARTICLE *p)
{ ... NO CHANGES ... }
function p_condition_burning(PARTICLE* p)
{
vec_for_vertex(p.skill_x, you, integer(random(p.x))); //get A vertex position
vec_set(p.x, p.skill_x); //put particle there
...
ALL ELSE UNCHANGED
...
}
// in a while-loop to circle through the vertices
effect(p_condition_burning, 15, vector(gesamt_vertices,0,0), NULL);
Or maybe this...
What is the 'visual' effect you are trying to create?