Nope.

I dont understand your problem, but I try and help anyway...

Try explaining again, in a different way, what you want.


If you mean that you just want to pass the vertex-number to the effect,
try this...
Code:
function p_flammen_in(PARTICLE *p)
{	... NO CHANGES ...	}

function p_condition_burning(PARTICLE* p)
{
	vec_for_vertex(p.skill_x, you, p.x);      //get THE vertex position
	vec_set(p.x, p.skill_x);                  //put particle there
	...
	ALL ELSE UNCHANGED
	...
}


// in a while-loop to circle through the vertices
effect(p_condition_burning, 15, vector(integer(random(gesamt_vertices)),0,0), NULL);

Is this what you mean?


Code:
function p_flammen_in(PARTICLE *p)
{	... NO CHANGES ...	}

function p_condition_burning(PARTICLE* p)
{
	vec_for_vertex(p.skill_x, you, integer(random(p.x)));      //get A vertex position
	vec_set(p.x, p.skill_x);                                   //put particle there
	...
	ALL ELSE UNCHANGED
	...
}


// in a while-loop to circle through the vertices
effect(p_condition_burning, 15, vector(gesamt_vertices,0,0), NULL);

Or maybe this...


What is the 'visual' effect you are trying to create?


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