6 registered members (AndrewAMD, Ayumi, degenerate_762, 7th_zorro, VoroneTZ, HoopyDerFrood),
1,268
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: HeelX]
#393689
02/06/12 12:01
02/06/12 12:01
|
Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
Expert
|
Expert
Joined: Apr 2007
Posts: 3,751
Canada
|
Only if we win the first price
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
|
|
|
Re: What are you working on?
[Re: WretchedSid]
#393736
02/06/12 18:08
02/06/12 18:08
|
Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
|
Expert
Joined: Jun 2006
Posts: 2,640
Earth
|
We'll, you're off to a good start. Good luck!
(P.S. - second price is also an A8 or 500€ (or Dollar?))
200 lines of code seem to be tiny for such a project. Will you be using external information for what the nodes do? cause otherwise I can imagine it'll get squeezed in there...
~"I never let school interfere with my education"~ -Mark Twain
|
|
|
Re: What are you working on?
[Re: Germanunkol]
#393743
02/06/12 18:19
02/06/12 18:19
|
Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
|
Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
|
What we want to enter is the editor itself, everyone can use their own shader/functions. The information about them are saved in an external file, and we just read them out, pass values and process them. At the moment we are creating a "big" version, which contains way more than the final contest-entry, especially fancy GUI animations and stuff. [Though we have not decided what will be "in" at the end] We are at 34 344 byte pure source code - ungolfed [long definitions, no defines, with unneeded fancy stuff] [+ Thanks to George's rules "lines" are actual lines in the code editor, not ";" ^^] Edit2: I never want to work with the standard gamestudio ui again ^^ Little update, that really disturbed me: left/right alignment:
|
|
|
Re: What are you working on?
[Re: ratchet]
#393812
02/07/12 09:59
02/07/12 09:59
|
Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
|
Serious User
Joined: Dec 2008
Posts: 1,218
Germany
|
@Rei: so, writing everything in a singleline is now considered a single line o.O?!
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
|
|
|
Re: What are you working on?
[Re: TheShooter]
#393816
02/07/12 11:53
02/07/12 11:53
|
chris_oat
Unregistered
|
chris_oat
Unregistered
|
he always coming back, TheShooter:) well to your screenshot....well....lighting looks ok, textures on the wall could pass aswell but why does the ceiling have the same texture, and why does the tiles tripled their size at the end of the room? Why does the "table" fly? Not much else to see, almost feels like a deja-vu
|
|
|
Re: What are you working on?
[Re: ]
#393817
02/07/12 12:01
02/07/12 12:01
|
Joined: Jul 2010
Posts: 974 United Arab Emirates, Dubai
TheShooter
User
|
User
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
|
Yes, I'm always coming back. The Table is mounted on the wall, I just have to add some screws. Ive got an other texture on the end of the room: I know, it does not look perfect, but I will not give up! regards, TheShooter PS: And I'm getting better everytime, eh?
|
|
|
Re: What are you working on?
[Re: TheShooter]
#393818
02/07/12 12:08
02/07/12 12:08
|
chris_oat
Unregistered
|
chris_oat
Unregistered
|
if the table is mounted on the wall then the shadow in totaly off. the little i can see looks ok so far, but tell me (us) why did all your other attempts failed? Was it because of the level design or the lack of programming skills?
|
|
|
|