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Re: What are you working on?
[Re: ]
#393821
02/07/12 12:16
02/07/12 12:16
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Joined: Jul 2010
Posts: 974 United Arab Emirates, Dubai
TheShooter
User
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User
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
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@chris_oat: The other projects have failed because I can not really program. This one will probably fail too, but on every project, I get a little more far. Yes, I have some problems with the shadows, because I have brighter lights in another room, and I cant assume an object only to receive light from one source.
regards, TheShooter
Last edited by TheShooter; 02/07/12 12:17.
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Re: What are you working on?
[Re: Damocles_]
#393823
02/07/12 12:20
02/07/12 12:20
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Joined: Jul 2010
Posts: 974 United Arab Emirates, Dubai
TheShooter
User
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User
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
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It is supposed to be a high quality level. But not on the current status. First, I'm trying to add some nice shaders. (Need HLSL for that. *learning*) So probably after 100 failed projects, I got a good looking Level. regards, TheShooter
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Re: What are you working on?
[Re: Rei_Ayanami]
#393825
02/07/12 12:23
02/07/12 12:23
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Rei_ aha, so the 200 lines contest transformed into a 5kb contest o.O
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: TheShooter]
#393826
02/07/12 12:23
02/07/12 12:23
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chris_oat
Unregistered
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chris_oat
Unregistered
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GS already has some nice shaders. And if not GS then Users like HeelX created some too. Which Shaders are you seeking for?
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Re: What are you working on?
[Re: ]
#393828
02/07/12 12:26
02/07/12 12:26
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Joined: Jul 2010
Posts: 974 United Arab Emirates, Dubai
TheShooter
User
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User
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
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@chris_oat: I'm trying to make a detail normal map shader, with color map, displacement, diffuse map, and an occulusion effect. So not realy a complex shader.
Also, I'm thinking of, to create a new 3D lighting pipeline, but thats complex...
Last edited by TheShooter; 02/07/12 12:28.
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Re: What are you working on?
[Re: TheShooter]
#393829
02/07/12 12:29
02/07/12 12:29
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chris_oat
Unregistered
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chris_oat
Unregistered
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a detail normal map shader, with color map, displacement, diffuse map, and an occulusion effect Sounds complex enough to me:) Does any commercial game have that kind of shader? if yes may you direct me to some screenshots of it?!
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Re: What are you working on?
[Re: TheShooter]
#393831
02/07/12 12:47
02/07/12 12:47
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chris_oat
Unregistered
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chris_oat
Unregistered
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and you think you will be able to build a game like that with all the required good looking art (models and Textures, Normalmaps, Hightmaps and Detailmaps)? Dont you think a Normalmap Shader is enough for you? Even you are able to create such a shader, will you be able to programm the rest of the game (Player, AI etc) ?
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