@superku, that would explain it all then

@gri: well, good point, i actually used the MED mesh reducer to reduce the mesh to under 1k polygons, i ASSUMED it took care of vertices also but it seems it doesnt change them at all and yes, cutting the model in half did prove successful;


So what superku said, explains why i see no differences at all in my lowpoly mesh on screen and when it was highpoly, i'm looking for programs to reduce vertex count, i would love a stand alone app but cant seem to find one