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Re: What are you working on?
[Re: WretchedSid]
#393868
02/07/12 21:21
02/07/12 21:21
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Justsid: What do you need the interpreter for? Can i look into the fullsource later? i like your flaming coment style
Last edited by Rackscha; 02/07/12 21:22.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Rackscha]
#393869
02/07/12 21:28
02/07/12 21:28
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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@Rackscha All the "functions" we have need to be stored somewhere, and a 5 KB source is a bad place for them. Because of that we have decided that all "functions" are just loaded by us and everyone can create their own. [That way we save size] And well, as the user needs to write them, we need to interpret them. We will release the full source after the contest
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Re: What are you working on?
[Re: Rackscha]
#393875
02/07/12 22:13
02/07/12 22:13
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Joined: Apr 2007
Posts: 3,751 Canada
WretchedSid
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Joined: Apr 2007
Posts: 3,751
Canada
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i like your flaming coment style Thanks, but this is the only part with "real" comments and only because I had a great headache with all this stuff, because we need to bind C functions to the script (otherwise everything would have been a bit more simple). Oh, and a new image (again!) Creating a white bitmap like a boss!
Shitlord by trade and passion. Graphics programmer at Laminar Research. I write blog posts at feresignum.com
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Re: What are you working on?
[Re: WretchedSid]
#393888
02/08/12 02:18
02/08/12 02:18
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Joined: Mar 2006
Posts: 2,252
Hummel
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Joined: Mar 2006
Posts: 2,252
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separable hexagonal blur like described in this DICE paper: Looks pretty neat, although I would prefer a disc shaped filter but as it seams there is no efficient way to make them separable.
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Re: What are you working on?
[Re: Hummel]
#393891
02/08/12 05:41
02/08/12 05:41
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
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Joined: Mar 2006
Posts: 3,538
WA, Australia
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Lots of cool stuff in that paper, even if some of it is just indirectly referenced, but I hadn't seen before.
Nice stuff, as always, Hummel.
(Lot's of good stuff happening in this thread! I am partial to shader work, though)
Formerly known as JulzMighty. I made KarBOOM!
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