Thanks Uhrwerk

, i`ll guess it`s working , because no error when run project.
I have another problem. I can`t move or click with mouse to test the code.
That code was runing atached to a5 template project (with invisible cbabe.mdl as "player_walk_fight" behaviour).
- Now, i need simple "wsad-fps-with collision" code atached to some model to use player selection script.
my main.c looks like this:
///////////////////////////////
#include <acknex.h>
#include <default.c>
#include <mtlFX.c>
#include <selpann.c>
///////////////////////
// 2012 test //
//////////////////////
BMAP* mice = "mice.tga";
void main()
{
video_mode = 8;
video_depth = 32;
video_switch(0,0,2);
wait(3);
level_load("level.wmb");
wait(3);
mouse_map = mice;
}