if it contains no level blocks, only models, sprites, and wmb map entities, then you can use the "save as .wmb" code created by Emre. it can be found within Lite-C contribution topic.

its main feature to export the currently loaded level as a .wmb, but also saves a .$$m file which can be opened by WED. maybe once it will be extended to work with level blocks and prefabs too...

or you can use the SDK.


Free world editor for 3D Gamestudio: MapBuilder Editor