i read the manual and i find this variables
Code:
c_move(me,vector(30*time_step,0,0), nullvector, IGNORE_PASSABLE );
if (in_solid)    // Is Entity inside a block?
{
	error("Solid!");
}
if (in_passable) // Is Entity inside a passable block?
{
	error("Passable!");
}
if (on_passable) // Is Entity on a passable block?
{
	error("On water!");
}


But they dont do anything, I mean they´re read-only but this code supoe to show an error message and just don´t

I need that my character recognize the water to change his c_move instruction, could these variables help me with that
or someone knows a better way

thanks in advance


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