not working
This is the entire code that I'm working on right now.
Code:
STRING* key_1off = "1";
      BMAP* cursor_pcx = "cursor.tga";
/////////////////////////////
action WepShoppe_loadLvL() // attach this action to an entity at the weapons shoppes door 

{
       var key_1off;
       while (vec_dist (player.x, my.x) > 100)  // wait until the player comes close to this entity
       {
               wait (1);        
       }

       wait (-1); // wait for a second
       level_load (WepShoppe_wmb); // now load the wepshoppe level
       mouse_mode = 4; // set courser on for this lvl
       mouse_map = cursor_pcx;
      
       if(key_pressed(key_for_str(key_1off)))
       {
       on_1 = NULL; 
       }
       ptr_remove(me);       

}




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