That's not what I've meant. If you use create and remove instructions (other than ent_create, e.g. for texts, strings and the like) you cannot use game_save/ load, other restrictions apply, too. Otherwise, this may result in overwritten memory.
Check if your published game chrashes without game_save/load calls.

As you can read in the other thread, invalid array access and similar bad things can lead to sporadic crashes (in published games), too.

EDIT: A save file from an older version of your application/ code is incompatible with the latest build, too.

Last edited by Superku; 02/18/12 19:58.

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