action WepShoppe_loadLvL() // attach this action to an entity at the weapons shoppes door
{
while (vec_dist (player.x, my.x) > 100) // wait until the player comes close to this entity
{
wait (1);
}
level_load (WepShoppe_wmb); // now load the wepshoppe level
mouse_mode = 4; // set courser on for this lvl
mouse_map = cursor_pcx;
str_for_key(key_weapon1, 11); // swich 2 into 11 on key_board
action City1_loadLvL() // attach this action to an entity at the door in WepShoppe lvl to go back to main level
{
while (vec_dist (player.x, my.x) > 100) // wait until the player comes close to this entity
{
wait (1);
}
str_for_key(key_weapon1, 2); // swich 11 back into 2 on keyboard
level_load (City1_wmb); // now load the main level
mouse_mode = 0; //turn off mouse courser
}