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Re: Aum 104 [Re: FBL] #395103
02/19/12 20:43
02/19/12 20:43
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
Maybe tweak some var names? wink

Re: Aum 104 [Re: George] #395126
02/20/12 01:45
02/20/12 01:45
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
It'd be nice to have the AUM 104 thumbnail on the sidebar at the left, please laugh


Formerly known as JulzMighty.
I made KarBOOM!
Re: Aum 104 [Re: JibbSmart] #395145
02/20/12 10:32
02/20/12 10:32
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
exile Offline
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exile  Offline
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Joined: Apr 2005
Posts: 796
U.S.A. Michigan
I dont know if this is the proper place to ask this, but I was wondering to see if we can possibly get a simple inventory tutorial? One based on the "classic" inventory system. Most of the examples around here are very outdated. Example.



Re: Aum 104 [Re: exile] #395193
02/20/12 19:52
02/20/12 19:52
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
@JibbSmart: JCL updates the website; I'm sure he will put the proper thumb soon.
@exile: The RPG template from Aum includes a simple, fully functional inventory.

Re: Aum 104 [Re: George] #395228
02/21/12 09:07
02/21/12 09:07
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
I think my screenshot stayed for the longest time ever on the left as AUM link laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: Aum 104 [Re: sivan] #395231
02/21/12 10:15
02/21/12 10:15
Joined: Apr 2005
Posts: 796
U.S.A. Michigan
exile Offline
User
exile  Offline
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Joined: Apr 2005
Posts: 796
U.S.A. Michigan
Which Aum George? The recent Aum's dont have the kind of inventory I am looking for. Not saying I am looking for a fully completed inventory or anything but the one I saw in 104 seems to be a simple (click) inventory. The kind I am trying to learn how to make is just a basic menu inventory with basic functionality. Think Final fantasy 6 (or 3). My screen shot kind of tells what Im looking for. Again, I am not asking "MAKE THIS CODE FOR ME NOWWWWW" or anything, just simply looking for a place to start where its done the right way. As of now, I have mine set up where the items are numbered, however thats bad because if a player picks up an item with a high number, they'll have to scroll all the way down until they reach that item's slot number. Im sure this isnt the right way to do it, and I know if the SNES could do it then 3DGS can do it better.

Re: Aum 104 [Re: exile] #395391
02/23/12 07:38
02/23/12 07:38
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Bucharest, Romania
I see what you mean. Building a FF-style menu might sound easy, but it's quite complicated and (most of all) can't serve as a template for others to use. The idea is to have a simple template with code that can be easily understood and then build on it, rather than having a custom, complex solution in place.

An easy method of implementing drag-and-drop inventories is to use a separate view for the inventory and actual 3D entities that can easily be touched, dragged, dropped, etc.

Re: Aum 104 [Re: George] #397491
03/19/12 18:13
03/19/12 18:13
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
I noticed Ive seen no entries ? Or am I looking the wrong place ? unless I have the current date wrong or something o_O ?

Re: Aum 104 [Re: darkinferno] #397529
03/20/12 12:44
03/20/12 12:44
Joined: Aug 2003
Posts: 2,011
Bucharest, Romania
George Offline OP

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George  Offline OP

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Posts: 2,011
Bucharest, Romania
They'll be live in a few minutes.

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