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Re: [Blender]Need help with exporting [Re: EvilSOB] #395843
02/28/12 10:09
02/28/12 10:09
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Nobody`s discussing around a particular plugin, but FBX and OBJ export in Blender 2.61. Because the plugin works wink



Re: [Blender]Need help with exporting [Re: Rondidon] #395848
02/28/12 12:03
02/28/12 12:03
Joined: Feb 2008
Posts: 3,232
Australia
EvilSOB Offline
Expert
EvilSOB  Offline
Expert

Joined: Feb 2008
Posts: 3,232
Australia
OK, looks like there is more to be learned on this issue, so I started my OWN thread HERE...

Sorry about the hijack everyone, especially rvl_exile! Im gone...




"There is no fate but what WE make." - CEO Cyberdyne Systems Corp.
A8.30.5 Commercial
Re: [Blender]Need help with exporting [Re: EvilSOB] #395872
02/28/12 17:58
02/28/12 17:58
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline OP

3D Artist
rvL_eXile  Offline OP

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Well ventilators Exporter is great but if you want to use this your not able to export a second UV set, this is the reason why i'm using FBX.

Regards Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: [Blender]Need help with exporting [Re: rvL_eXile] #395889
02/28/12 21:15
02/28/12 21:15
Joined: May 2002
Posts: 7,441
ventilator Offline
Senior Expert
ventilator  Offline
Senior Expert

Joined: May 2002
Posts: 7,441
my exporter does support a second uv-set. the only thing it never supported was bone weights. only rigid skinning. it would be easy to add but i never needed them.

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