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Re: Old school 2D sprites [Re: Superku] #395826
02/28/12 02:42
02/28/12 02:42
Joined: Feb 2012
Posts: 9
E
Enix Offline OP
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Enix  Offline OP
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Joined: Feb 2012
Posts: 9
Guys, those are all good ideas.

But I think there is a problem with panel, array, and x,y detection.

In that way, the collision is box based not pixel based. It will only detect what`s touching the boxed outline of the shape. This can be ok in some cases, but mostly we need precise detection based on pixel boundaries.

I`m sure you know what I mean.
For example, if you have something like Space Invaders, you want a rocket to hit the invader precisely and not in the space around him since his not a box but specific shape inside the box.

That's what I'm trying to achieve. 2D objects (or something like them) with pixel based collisions.

Re: Old school 2D sprites [Re: Enix] #395830
02/28/12 03:59
02/28/12 03:59
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
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FoxHound  Offline
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Posts: 2,234
Wisconsin USA
Superku described how to make a 2d rpg style collision detection. I described how to make a Mario style game collision detection. To achieve what you want take my style a bit further and have the script look at the pixels to see if they are "alpha" or invisible and still allow the movement.

Your game will only be limited by your skill and nothing else.


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Re: Old school 2D sprites [Re: FoxHound] #395833
02/28/12 05:09
02/28/12 05:09
Joined: Feb 2012
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Enix Offline OP
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Enix  Offline OP
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Joined: Feb 2012
Posts: 9
Originally Posted By: FoxHound
Superku described how to make a 2d rpg style collision detection. I described how to make a Mario style game collision detection. To achieve what you want take my style a bit further and have the script look at the pixels to see if they are "alpha" or invisible and still allow the movement.

Your game will only be limited by your skill and nothing else.


Yes, I`ll try that. Thanks.

Just, what you mean by "the 2.5d"? What is it?
You said "Also the 2.5d option is much easier."

Last edited by Enix; 02/28/12 05:11.
Re: Old school 2D sprites [Re: Enix] #395836
02/28/12 08:27
02/28/12 08:27
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Baden Württemberg, Germany
2,5d means:
Your complete game is in 3D, but only shown from the sideview. Like the game Superku ^^


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