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Re: Rise of the Mondel ROTM
[Re: Reconnoiter]
#396014
03/01/12 14:31
03/01/12 14:31
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
Expert
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Expert
Joined: Jan 2002
Posts: 4,225
Germany / Essen
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The starter alone is a crime against humanity. Sorry, I don't want to be rude, but I really have no clue why you included a monstrum like that into a game. Avast runs amok against the starter. Unpacking is required on every game start and takes at least a minute. The main application gets killed by avast immediately and you have to manually allow that application. Then the whole process again. Wouldn't a simple publish process suffice?
Always learn from history, to be sure you make the same mistakes again...
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Re: Rise of the Mondel ROTM
[Re: rayp]
#396327
03/05/12 18:23
03/05/12 18:23
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Joined: Dec 2011
Posts: 1,823 Netherlands
Reconnoiter
Serious User
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Serious User
Joined: Dec 2011
Posts: 1,823
Netherlands
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Ok, on an other computer it now works. But seriously, I agree here with Uhrwerk, remove the starter c*** for your own sake.
On to the game ifself, I cannot understand German (but this is not your fault ofcourse) and I think that is why I did not like the game much. So I did not played it that long but I still want to give you feedback since it looks like you put much time in it.
I liked the graphics, but hated that enemies were constantly spawning (or are there just alot of enemies?) and that in my opnion the gunfights take too long or are too repitive (yes even for an oldschool game).
I would reduce the amount of enemies outside (with the helicopter landing), add 1 or 2 more enemy types (maybe dogs or guys with explosives) and give the player a shovel or a chainsaw (or similar) in the beginning.
Last edited by Reconnoiter; 03/05/12 18:24.
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Re: Rise of the Mondel ROTM
[Re: Reconnoiter]
#396345
03/05/12 21:06
03/05/12 21:06
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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I've beat the episode and it was pretty funny. The details are cool and lovely implemented, the driving stage was a nice surprise, too. There were a few things though that annoyed me: - The crosshair is not in the center of the screen, at least you shoot where the upper left corner of the bitmap points to. - The DoF is very bad, sorry. I don't really mean its implementation, but as I've said before, it is - as in a many modern shooters, too - so overused here that it makes the game almost unplayable. Everything is so damn blurry, it hurts the game a lot. DoF can look nice in many games, platformers, RPGs, racing games and the like, but IMO it does not go well with shooters, only when the blur starts a few 1000 quants away (assuming your player is ~100 quants high) and is used in a subtle manner. - Enemies still seem to shoot through walls sometimes and there are a little too many enemies, esp. for the beginning of the game. - The fact that when you hit an enemy, blood splatters appear on the screen even though the enemy stands far away, is disturbing, too. I would only use this effect if an enemy explodes nearby. - The player gets stuck quite easily, esp. in the bar/ first room of the game. You can simply walk on the table, too. Sometimes you run against/ on top of items (ammo/ health packs) instead of collecting them. - The red glowing nipples on the otherwise good boss model look very weird. It seemed to me as if I sometimes took damage from the boss's attack even though her hand was not close to me. - Last but not least: The starter! I guess it was quite an effort to write it, but simply remove and delete it, it annoys and scares every (possible) gamer. The startup time is too long, no matter how many files get decrypted. Those files can be found one at a time in the savegame folder anyway. After I left the game, the "shadow" process was still running in the Windows task manager. I can only see the left half of the starter window because it is placed at the very right of my (dual) monitor (system).
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Rise of the Mondel ROTM
[Re: rayp]
#397641
03/21/12 18:37
03/21/12 18:37
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Joined: Apr 2008
Posts: 650
Sajeth
User
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User
Joined: Apr 2008
Posts: 650
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Passworded archives, some fucking annoying piece of software crap ("starter"), I don't get what you're trying to protect here? You chose to make this available for free, that's great. But nobody is going to steal your stuff. And if I wanted to, I'd just rip it from the system memory when it gets extracted. I can't even give critique about the game because it's still trying to start.
edit: yeah, after 10 minutes it would finally launch the engine, then it crashed and I had to start that [...] launcher again. Keep in mind, all that time I can't use my computer for anything else since the starter refuses to move or minimize and has 3 processes running on 33% CPU load each. Then a messagebox appeared, but the crappy starter window still forced itself on top and I couldn't do anything about it. Wow, way to ruin a demo.
This time I looked at the clock and it actually were 15 minutes. When it started, I wanted to skip the splashscreens, but escape auto-closed the game and unloaded everything from memory.
And then people start complaining about the DRM on commercial games.
edit#3: two hours later, me still wondering why my computer keeps lagging, your two .shadow-services were still running at 15% each.
Last edited by Sajeth; 03/21/12 21:21.
Teleschrott-Fan.
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