EvilSOB, I tried your code. I get script crash in se8, but neither of the errors pop up...
What I was thinking: Is there a way to see all of the ram used by the entity somehow? Like, I'd like to dump all the ram used by the entity (maybe using size_of(ENTITY)) at the beginning of the function and then also at the end of the function...
Edit: I think I'm going to take this to the ask the developers forum. There's only two types of crashes left in my game that I currently know of. One's on the level_load function, and one on multiple ent_remove functions. And I simply know too little about what goes on behind the curtain in order to do anything useful.
Last edited by Germanunkol; 03/02/12 13:04.