1 registered members (AndrewAMD),
1,248
guests, and 6
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: Germanunkol]
#396178
03/03/12 17:44
03/03/12 17:44
|
Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
|
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
|
atm i'm merging the models in runtime, i do not save them to a file merging contains vertices, faces, 1 skin per model and no animation but maybe i can add multiple skin support, but i don't know how...
|
|
|
Re: What are you working on?
[Re: sivan]
#396266
03/05/12 03:56
03/05/12 03:56
|
Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
Rewrote my dynamic lighting system (not the mostly model based 2D lighting from my side-scroller, but the one I've posted in this thread a while back) that now supports multiple lights and IMO looks much nicer. There is still no additional rendering involved despite the camera view and no postprocessing, it's an object shader (PS 3.0) applied to WED level geometry. It continues to use line segments (simply defined by two points) to perform the shadow calculations, so the shadow for a cylindrical column can be realized with one line (that is updated per frame), a rectangular pillar (see screenshot) with two line segments (thanks to Hummel's Twilight Box for the idea of using two lines diagonally). The ground has a simple dynamic texture shadow system that illuminates the tiles in respect to a heightmap and the light(s) and draws basic shadows (don't know if you can call that bumpmapping or something like that, I don't have experience with that stuff). I can upload a demo/ video if you want. EDIT: Video: http://www.youtube.com/watch?v=hVQcug0dQ3g
Last edited by Superku; 03/05/12 21:56.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
|
|
|
|