At the moment I'm using mickey for rotating the camera. This works, but something doesn't feel quite right.

I did a little test in the original Quake, and mouse movement there feels much nicer, and more precise. Turning up the mouse sensitivity to full, you can turn very quickly, but turning slowly still allows great precision. I'm changing the sensitivity in A8 simply by multiplying mickey with a number, and since mickey is based on pixel movement, changing the sensitivity means changing how much the camera turns in one tiny mouse movement. The player might not be able to aim in a very specific angle because he keeps jumping over it.

Is there another method I can use for mouse look that doesn't run in to this problem? Aiming is still possible, but it feels off. Sensitivity should not affect precision. Thanks. laugh