I have A8 installed on both my computers so I don't have one that has never had A8 installed.
Anyway, the test with A8 withought shift key remain stable at:
Holding the shift key have a slight variation but as you said goes back down and dosn't build up:
nex 3 (stable)
mem 244 (goes constantly to 245 and back down to 244)
fre 2032 (stable)
Thanks alot for going through the trouble of recreating your original tests!
And thanks for clarifying about the a7/a8 difference, I had no idea this issue had been fixed, and am sooo glad I upgraded to a8 a few months ago!
When I saw the old thread I was still using A7 and have always been working around that problem ever since. I never actually use wed in any of my recent concepts, all of them load things by code: models, terrains, heigtmaps, etc... With only one level_load(NULL) at the start, so I had this problem in every single project.
It was just recently (I'm incorporating a sprite based minecraft idea to remove un-needed faces to increase world size even further and improve performance) that I decided to test if the problem also affected sprites, I was confused when it didnt so I re-tested models (thus this thread, reviving an old topic).
Thankyou EvilSOB, Uhrwerk, and thankyou A8! This makes my life sooo much easier from now on! And knowing ent_clone isn't a problem either is great news too! One less thing to worry about in my crazy projects!
Bye bye my dear "entity recycler", you were a pain in the a$$ to work with and will NOT be missed! R.I.P.