oh... thanks... i searched a bit but i didn't find that one

furthermore it didn't work for me... i tried to do it with that but the gears didn't rotate correctly , even if they were powered by themselves,also collision detection went wrong completely...

is it possible to get an physix-entity to detect collision with a rotating polygon-entity that is not registered in the physic system?

Last edited by LPF; 03/04/12 20:36.

..oooO .........
..(....)..Oooo..
...\..(...(....)..
....\_)....)../..
...........(_/...
...ICH WAR....
........HIER....