while(1)

{
camera.pan = my.pan;
camera.x = my.x - 200 * cos(my.pan);
camera.y = my.y - 200 * sin(my.pan);
camera.z = my.z + 20;
camera.tilt = -15;
camera.roll = 0;
wait(1);
}


I think that should work, been a long time since I wrote such a code.


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