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3 registered members (Quad, AndrewAMD, TipmyPip),
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Key:
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Re: The Future - Is There One?
[Re: RealSerious3D]
#396668
03/08/12 21:40
03/08/12 21:40
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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If nothing changes it will be dead, though. I would not start any bigger project anymore with it as long as there is no new information about the future plans of Conitec released. Not a problem for me, as I don't start bigger projects anyway - destined to fail 
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Re: The Future - Is There One?
[Re: RealSerious3D]
#396672
03/08/12 22:06
03/08/12 22:06
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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Compare the pro version of Unity to GameStudio. How about Torque? I said that the lower priced versions worth the money, not the pro. I have only extra now, but commercial is under my max limit too. I would never give so much money for any engine (man, that's the price of a good guitar!  ) because I'm not a professional user. Rather I would spend money on a new pc...
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Re: The Future - Is There One?
[Re: sivan]
#396674
03/08/12 22:14
03/08/12 22:14
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Dan, if you don't have to waste hours on the forum anymore, become yourself vibrant and powerful and make an awesome graphics demo. You have the skills, I know it - unleash them!  That was meant absolutely serious, no kidding.
Last edited by HeelX; 03/08/12 22:14.
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Re: The Future - Is There One?
[Re: rayp]
#396695
03/09/12 07:56
03/09/12 07:56
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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@Dan: hey welcome back Dan  @all: As always we're running through changes. The engine is hot and commercial edition has all the good features like RenderToTexture and nice shadows. If the ressource packer would be included I nether would look to other engines. Like Rondinion I use Blender for Leveldesign. 1. Creating the whole world 2. Split it in separate regions 3. than paint each with black/red/yellow/white colormap After that I add in WED invisible blocks for collision detection and set the terrainshaders. Rest of logic comes with SED. Yesterday I followed the link to Unity3D because the free Android thing. Did download some stuff and crawled through the their forum. Unity pro is no option for me....to expenssive for my hobby. And the free version lacks of shadows and rendertotexture. The Android support is sure a nice option. BUT are all indie developers sentenced to create stuff for phones only and earning 15 cent pro game???? 15 cent is better than nothing but this is not my personal intension in game creating. In the unityforum they had the same discussions like here The engine lacks on power and members switching to other engines. I did a quick look to Visual3d.net. After that I looked here again  , gri
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: The Future - Is There One?
[Re: RealSerious3D]
#396701
03/09/12 08:47
03/09/12 08:47
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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You're welcome! and when some company called OP Group had it. Actually, it is OP Group again and not Conitec anymore. [...]Wrote a sci-fi/fantasy novel that is to be published this April or May [...], doing a lot more traditional art and digital fantasy art, etc. [...] I want to get back into RT3D stuff, though, and GameStudio and I go back a long, long way. If you hold the copyrights, then why don't you take a part of your novel (or the universe) and make it into a game. The trick is: Although it is sci-fi/fantasy, you could use traditional paintings etc. as a basis for the artstyle of the game. That would be something unique. Most sci-fi games have this clean metal/light/glass look with laser beams and holographic-stuff. I would like to see a real sci-fi game, Okami style, if you know what I mean  Man, that would be awesome!
Last edited by HeelX; 03/09/12 08:48.
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