BMAP* STW_bmap = "#16x16x24";
PANEL* STW_pan = { bmap=STW_bmap; alpha=75; flags = TRANSLUCENT | SHOW; }
VIEW* STW_cam = { bmap=STW_bmap; clip_near=1; flags = SHOW; }
void see_thru_wall_updater()
{
vec_set(STW_cam.x, camera.x); vec_set(STW_cam.pan, camera.pan);
if((STW_bmap.width!=screen_size.x)||(STW_bmap.height!=screen_size.y))
{
STW_pan.bmap=STW_cam.bmap = NULL;
bmap_purge(STW_bmap); bmap_remove(STW_bmap);
STW_bmap = bmap_createblack(screen_size.x, screen_size.y, 24);
STW_pan.bmap = STW_cam.bmap = STW_bmap;
STW_pan.size_x=screen_size.x; STW_pan.size_y=screen_size.y;
}
}