Originally Posted By: LPF
oh... thanks... i searched a bit but i didn't find that one

furthermore it didn't work for me... i tried to do it with that but the gears didn't rotate correctly , even if they were powered by themselves,also collision detection went wrong completely...

Can you upload an example or pm me? I'll look into this.

Originally Posted By: LPF
is it possible to get an physix-entity to detect collision with a rotating polygon-entity that is not registered in the physic system?

Should be possible, but why you don't use the registered entity for that?


Regards, Robert

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