oh... thanks... i searched a bit but i didn't find that one
furthermore it didn't work for me... i tried to do it with that but the gears didn't rotate correctly , even if they were powered by themselves,also collision detection went wrong completely...
Can you upload an example or pm me? I'll look into this.
is it possible to get an physix-entity to detect collision with a rotating polygon-entity that is not registered in the physic system?
Should be possible, but why you don't use the registered entity for that?