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I still think the only option 3DGS has is to stick to a niche and be good at that.


To some degree, I agree ... especially if they don't increase the development team to bring this level up a notch. What seems to be really missing (imo) is a well rounded real-time 3D game engine that allows non-programmers to EASILY make 3D games. The templates are lacking in this regard and are not either bulletproof or all that easy to use properly. If the developers came up with a simple system that allowed easily created games (somewhat like The Game Creators FPS Creator, but better) I think that would rock and would sell many copies (if sold at an affordable price). And if they still allowed for "professional" developers to do what we are already doing, then all the better.