Try my example, maybe it helps.

Code:
#include <default.c>
#include <ackphysX.h>

ENTITY *EntDoor, *EntFrame;

function main()
{
	shadow_stencil = 1;
	vec_set(sky_color,vector(76,51,25));
	physX_open();
	level_load(""); pXent_settype(NULL,PH_STATIC,PH_PLANE);
	vec_set(camera.x,vector(-250,0,50));
	you = ent_createterrain(NULL,nullvector,10,10,70);
	ent_setskin(you, bmap_fill(bmap_createblack(32,32,24),vector(76,51,25),100), 1);
	
	EntDoor = ent_create(CUBE_MDL,vector(0,0,35),NULL); ent_cloneskin(EntDoor); ent_setskin(EntDoor, bmap_fill(bmap_createblack(32,32,24),vector(76,51,255),100), 1);
	vec_set(EntDoor.scale_x, vector(.5,2,4));
	c_setminmax(EntDoor); set(EntDoor,SHADOW|LIGHT);
	pXent_settype(EntDoor,PH_RIGID,PH_BOX);
	
	EntFrame = ent_create(CUBE_MDL,vector(0,-25,35),NULL); ent_setskin(EntFrame, bmap_fill(bmap_createblack(32,32,24),vector(76,255,25),100), 1);
	vec_set(EntFrame.scale_x, vector(.5,.5,4.5));
	c_setminmax(EntFrame); set(EntFrame,SHADOW|LIGHT);
	pXent_settype(EntFrame,PH_STATIC,PH_BOX);
	
	pXcon_add(PH_HINGE, EntDoor, NULL, 1);
	
	pXcon_setparams1(EntDoor, EntFrame.x, vector(0,0,1), vector(10,10,0));
	pXcon_setparams2(EntDoor, vector(0,90,0), NULL, NULL);
	
	def_move();
	
	while(1)
	{
		draw_text("[O] - Open/Close the Door",5,5,COLOR_GREEN);
		draw_text("[B] - Break the Door",5,25,COLOR_RED);
		
		if(key_o)
		{
			while (key_o) {wait (1);} pXent_addforcecentral (EntDoor, vector(20,20,0));
		}
		if(key_b)
		{
			while (key_b) {wait (1);} pXent_addforcecentral (EntDoor, vector(20,0,-500));
		}
		wait(1);
	}
}




Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

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