Hmm, I'm not shore that giving the door.skillXX a value of 1 (true) if it´s opened or 0 (false) if it´s closed... is something that I'm looking for.

Maybe I was not clear enough, let me try this again:

How do I scan for correct imputed value, for example:
Control panels correct value is 123 but if player enters 321 and presses enter key, door will not open, so player has to figure out the correct value which is 123 and enter 123 in to oped the door.

How do I code to scan for correct input value?


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