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2GEN Game Editor for 3D Gamestudio #397225
03/16/12 18:40
03/16/12 18:40
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
Hi all,

I just got an email from (I think) the author, and asked me to put a post on this forum about this game editor, used for making Supercan, and the upcoming second part Supercan2:

http://www.youtube.com/watch?v=131rjsgtkdc

I'll try to get more info. There is a link to the homepage, but this is Turkish only, and google translator is not perfect...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: 2GEN Game Editor for 3D Gamestudio [Re: sivan] #397230
03/16/12 19:12
03/16/12 19:12
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
Like i said in WIP thread it's an amazing editor and lot of us would need to have a big workflow improvement.

Like i said :
Is there a way for Conitec to make some partner ship, and get the editor available for all A8 or A9 users ?

Such easiness on adjusting things, painting etc ... is just amazing laugh

Could it become the new WED laugh ?

Re: 2GEN Game Editor for 3D Gamestudio [Re: ratchet] #397231
03/16/12 19:16
03/16/12 19:16
Joined: Jul 2008
Posts: 894
T
TechMuc Offline
User
TechMuc  Offline
User
T

Joined: Jul 2008
Posts: 894
Amazing editor. But: Never forget this is an editor for ONE game and therefore the architecture of the editor is MUCH easier as the required editor for e.g. Gamestudio...

Re: 2GEN Game Editor for 3D Gamestudio [Re: TechMuc] #397233
03/16/12 19:18
03/16/12 19:18
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline OP
Expert
sivan  Offline OP
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
it's true, probably it is good for not all purposes...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: 2GEN Game Editor for 3D Gamestudio [Re: sivan] #397234
03/16/12 19:32
03/16/12 19:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline
Expert
ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
But lot of stuff could be ketp like painting, fullscreen effects, shaders on models or physics !

Could it be terrain based or not from what i've seen you can paint as you want on some model surface, put objects etc ...
This could suit any game using 3D models and nay camera system !

it would be to the programmer to manage distance of view, LOD, optimisation etc ...

Some game examples :
-RPG games cutted into levels glued on to a map :
The Witcher 1 & 2 ! and lot of others RPG games.
- 2.5 D games : platform, shooter, puzzle, Shoot em up
- Adventure games
- Resident evil levels sections
etc ...

So don't worry lot of us could make any of these games types laugh

Re: 2GEN Game Editor for 3D Gamestudio [Re: ratchet] #397289
03/17/12 11:23
03/17/12 11:23
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
This is awesome!! Hope they relase a free version. Isn't here somebody who speaks turkish so that he can kindly ask the studio for more information?

Re: 2GEN Game Editor for 3D Gamestudio [Re: PadMalcom] #397299
03/17/12 12:45
03/17/12 12:45
Joined: May 2008
Posts: 2,113
NRW/Germany
alibaba Offline
Expert
alibaba  Offline
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Joined: May 2008
Posts: 2,113
NRW/Germany
I could ask, if you want laugh


Professional Edition
A8.47.1
--------------------
http://www.yueklet.de
Re: 2GEN Game Editor for 3D Gamestudio [Re: alibaba] #397301
03/17/12 12:54
03/17/12 12:54
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Would be great if you could ask if they plan to release the editor or if they are in contact with Conitec. OR if there exists a development thread in any turkish forum wink

Re: 2GEN Game Editor for 3D Gamestudio [Re: PadMalcom] #397306
03/17/12 13:35
03/17/12 13:35
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Such an editor doesn´t work, for any other real purposes.
Assigning shaders and editing their parameters is fine, but I want to add my own shaders with their own parameters, without having to extend the editor. I also want to set shader defines for shaders, which are then compiled in different versions for different purposes. I also want to use my own actions with their own settings and my own functions to move the camera as well as a terrain shader with support for 2 textures and one blending 16 textures together with and without normalmap and the required painting tools. I also want to adjust my own global variables and not some predefined ones. Painting and moving objects, as well as painting a terrain texture with 4 textures is something I can code in a day or two, but making it flexible would probably take me weeks.

Last edited by Slin; 03/17/12 14:43.
Re: 2GEN Game Editor for 3D Gamestudio [Re: Slin] #397309
03/17/12 14:52
03/17/12 14:52
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Joined: Aug 2007
Posts: 1,922
Schweiz
My editor (not finished):

http://www.youtube.com/watch?v=W4auO0jH95c

With 3dgs you can writing your own editor for every specific game you want to create.
Have also a editor for my Bomberman Clone (2D).

Last edited by Widi; 03/17/12 17:40.
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