OB - yeah... you're right... i was surprised though, to see DOOM3 working as well as it did on the GeForce5200 2.something GHz machine i have here...


Matt - thx for the tips... i'm modding the bumpmapping shader now with the fog insert...

it is encouraging to hear that you're getting good results on an outdoor scene... quick question...

... i'm using a matrix based water entity that is running lil sinusoidal loop code to undulate the water surface... do you think that another approach might be faster... better... overall when used with the water shader?

also... how are you dealing with shadows?

thx again

--Mike